SERVER RULES - GENERAL CONDUCT

These rules apply to all alliances and players on the server (#2054)

No Internal Plundering

  • It is not allowed to plunder trucks, trains, or tasks from players on our own server.
  • This includes both random attacks and “just testing” hits.

Purpose: protect growth and avoid unnecessary hostility.

No Base Attacks Outside Approved Events

Base attacks on same-server players are not allowed, except during:

  • Server-approved events
  • Clearly announced war windows

Random base hits are considered rule violations.

Resource Tiles & PvE

  • Farming tiles are free for all unless occupied
  • Hitting an occupied tile without reason is not allowed.
  • PvE targets (zombies, bosses, etc.) are always allowed

MUD / Capitol Area Rules

  • Green ground = no attacks
  • Brown ground (MUD) = combat allowed only under announced rules
  • When MUD rules are active, follow the posted server notice
  • If unsure, do not engage

Mistakes happen, repeated “mistakes” do not.

No Griefing or Harassment

The following are not allowed:

  • Repeated targeting of the same player without reason
  • Personal harassment in chat or DMs
  • Racism, hate speech, or personal attack

Severe behaviour may result in immediate action regardless of rank or alliance.

Event Respect

During server-wide events (VS, Desert Storm, Alliance Assault, Kill Events):

  • Follow announced server rules
  • Do not sabotage same-server coordination
  • Do not intentionally disrupt allied alliances

We win more by coordination than ego.

Scouting & Intel

  • Scouting is allowed unless otherwise stated
  • Intel sharing is encouraged
  • Abuse of scouting to harass specific players is not

Retaliation Policy

If a rule is broken:

  • First response should be communication
  • Escalate to alliance leadership if needed
  • Avoid revenge chains that escalate into server drama

Let leadership handle it.

Cross-Server Wars

When fighting other servers:

  • Server unity takes priority
  • Internal conflicts should be paused
  • Resources, tiles, and movement should support server success

Strong servers survive. Divided servers don’t.

Enforcement

  • Rules apply to everyone, regardless of power or rank
  • Repeated violations may result in coordinated response
  • Leadership decisions are final once reviewed

For further details on rule break procedures, see the in-game mail issued by the Server President.